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I have often written recently on educational games, especially educational games for Nintendo DS first. Most of my research is a common thread of truth was, half is difficult to work up a. The industry, which sells mostly educational games for children never see the light of day, and those who can create, from design to be a little 'a gamble for its studio. In particular, there is the case with many recent games, the teams have the support of a defectMajor Label. Major Label = distribution ensured.
The problem is that the majors do not necessarily want to be innovative. They often do not have to chance that the market is willing to accept new ideas, gameplay foreigners or strangers, or rather, to get everything that is not guaranteed a certain percentage of profits. 'S understandable, listed companies, to cry out loud. Of course they are built for safety. Learning games are hard to sell a DS to begin with this,Companies seem to say. Why swing for the fences, if we have a guaranteed basis was taken?
Well, it's true. But there are play-producers out there, at this very moment, was working in the dark, the finishing touches on the next Katamari Damacy. Ah, says the company, the example Katamari. For each Katamari, they say, there are three or four games you've never heard that fail miserably in the market. Katamari and was not even a DS-learning game!
Also true. Well, then -The problem is not directly on the shoulders of these gaming companies monolithic. It seems that the portable game industry deserves much of the blame.
Unfortunately, most of the innovations of the game that I see is limited to the Internet. It 's like independent game developers are able to attract attention with a personal computer, flash games and selling over the Internet, hoping to win a popular base flow, perhaps one of the aforementioned well-known companies, try and stick for change within the system.
Without major changes in the field of portable gaming, Nintendo DS and DS its fleet of educational games is the iPhone in danger of running aground against the best system software such as the distribution of reusable devices. Here, at least game developers will produce and release games on the market without the current limitations of logistics and production of cartridge-based game world. I fear forNintendo DS the ability to survive. For many things, such as the Sony PSP was wrong, is their recent conversion to digital transmission right. They arrived too late - no one wants to re-buy the games they already own.
The keeping of game around the world is changing at hand, and I hope that Nintendo will help lead that transition. I want to see such a lot of fun to learn 3DS games on the DS, but stick with cartridge-based production, they hurt their customers, smallThe producers and ultimately the game.
Of course, in the meantime, we have some great games out. And learning the existing DS game library is terrible, quite deep and has many hidden treasures. Nintendo 3DS revaluation of its cartridge-based gaming platform for the upcoming Nintendo, not to lose further ground to other portable devices.
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