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Recently, the BBC reported that the EU is in support of video games for children. For many critics of video games, this could not come as a surprise, but after a little investigation, I am surprised by this publication.
Many have argued that video games should be blamed for the increase in behavioral and psychological problems such as bullying and crime among young people in society today, citing the games that contain controversial material as imagesViolence, nudity, sexual themes and profanity. They also point to some controversial studies that show that many young offenders Such captured or antisocial behavior themselves, or play a computer game / console and were, therefore, the negative effects of these devices. This means that the vast majority of young people who are labeled criminals by all means respectable and responsible only for purchasing a game console? I think not!
Moreover, not all playersAdolescents or children, for example, have a considerable number of adult men and women can work hard in their 30s and 40s, the same game and video game consoles like the PlayStation 3 or X-Box 360 and has more than 20 I CD or Blu-ray and other games you love to play their games for Windows PC, even when at work.
Like almost everything else, video games can be violated, and these concerns should not be ignored, then the introduction of voluntary rating systems (from "General" to"Old" or "adults only"), the gaming industry, such as the Entertainment Software Ratings Board approved (ESRB), America and the Pan European Game Information (PEGI) in Europe, informed the parents want the children types of games play, or play or not. The UK also has a step further with the introduction of the British Board of Film Classification (BBFC) ratings of the video game, which makes it mandatory to have a crime to sell games to a path of leastPeople.
It is not all doom and gloom for the PC gaming experience but not much to gain positive, as in the field of social development, cognitive and psychological. The Internet has made it easier for other players in addition to the multiplayer options already available, thus increasing the amount of social interaction for the user to find available. Moreover, a growing number of supporters of the research that video games can improve learning byContribution to the development of skills such as teamwork, problem solving and creativity of the players of "brain training" for Nintendo DS.
As a result, even if the relevant provisions will address the concerns of critics, should provide much of the responsibility of parents lie behind. Parents must share some responsibility and decisions about the games appropriate for their children and bring them to integrate the game into his life in a balanced and healthy. Gamesshould be a source of amusement, entertainment and nothing more.
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